i\'m studying Pixel Bender.i have a filter who\'s parameter i want to tween.as far as i know, in order to tween a pixel bender parameter, i need to tween a number object and assign the tweening number
i\'m attempting (so far unsuccessfully) to programatically increase and decrease the scale of an object on stage.there is a Grow button (grow_btn) and a Shrink button (shrink_btn), which increase and
I want to move all objects in an array producing a stadium wave effect. I want to move the objects based on their y-value on the stage. All my squares are of 50x50 in size. I want to move them up the
I have a bunch of different tweens going on in different movie clips but it seems that sometimes the tweens will freeze halfway through during my transitions.
I currently have an animation that rotate infinitely but it\'s just too fast to begin with... I tried lowering the fps to 12 but it would just be skip.... Is there a possibility to make the animation
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction.
I\'ve been working on an AS3 application and it\'s nearing completion.At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animatio
I have a tween set on a timer: var manTimer:Timer = new Timer(1000,14); manTimer.addEventListener(TimerEvent.TIMER, moveMan);
I\'m trying to infinitely loop a bitmap all the way through the colour 开发者_高级运维spectrum using AS3, Tweener and its ColorShortcuts class. This doesn\'t loop back tothe function \"tween1\":
I have a circular graphic that has 7 images on it. It needs to spin and stop on the next/previous image. It should spin through more than the 50deg required to get to the next/prev image so I added 36