This is a strange question because I already know the \'coding\' answer. I just want to get a better understanding of why it is so. There are guru\'s here who have a knack of explaining these things b
What is a good way to design for testing and extensibility when a component used to complete a task could either be a COM component or a .NET component?Does it make sense to wrap the COM component com
I have a factory method like public static <T> Something<T> create(Class<T> clazz) {
I had a script with: Custom language used only for data Was loaded using a Script class from C++ I had tags like Type, etc
I\'ve been using Rick Strahl\'s DataContextFactory code (Linq to SQL DataContext Lifetime Management) in a data layer consumed by an ASP.Net application. It works great because the current datacontext
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I have a strange issue. I\'m using a factory registration pattern which refers internally to a std::map.
So, I have class Bar that should contains开发者_JS百科 factory of Bars. class Bar { Collection<Bar> children;
How can I make a new class that I can incorporate into my other Levels of my game that produces enemies? I\'m using cocos2d btw. I would like to achieve the effect that I only have to do this.
Does the C# factory pattern require an upcast? I want God in class library G to create a开发者_如何学运维n Adam in class library A without making G dependant on A. God produces Adams for consumption