Hi I have a few questions regarding Domain Driven Design and using Factories / Factory Methods. Per the Domain Driven Design Blue Book (Eric EVan\'s Book) it states that complex constructors should be
I\'m working on a C# project. I\'m trying to get rid of a Factory class that has a large switch statement.
I was wondering on how to set properties on which objects which are returned by the concrete factory. The factory can return objectA with properties A and B, but it can also return objectB with proper
I have an object created as follows: serviceValidatorObject = ServiceFactor开发者_JS百科y.getInstance().getServiceValidator()
Hi the MapActivity starts and it shows a map with lat and longitude (0,0), i can\'t get the current position because i get this error:
Can you briefly explain: What mainly differs Dependency Injection from Factory Design pattern? Additionally: Is 开发者_如何学Cit possible to demonstrate the difference very simply by a code example?
I have several methods that query the database if the right paramater is passed in, and am trying to find the best way to test them.
I need to create those three models: class Model_1(models.Model): def get_second_element(self): try: return Model_1.objects.all()[1]
I have been reading about Factory pattern a lot lately. I am trying to figure out the best way to implement it. In the book C # Agile Principles patterns and practice the recommendation is to create t
I\'m playing around with design patterns, and things are coming along nicely. One thing I\'m unsure of is it worth abstracting out Object creation when there is currently only one object?