Say I have a singleton-ish, factory-ish, reflection-ish class that receives some input, and spits back a new instance of a concrete implementation of some interface.What kind of design is this? Is the
I have a factory class that decides which of four available subclasses it should instantiate and return. As you would expect, all subclasses implement the same interface:
So, coming upon the subject of Factories, I\'m wondering how they are set up. From where I stand, I can see 3 types of Factories:
I have class with lots of conversion functions: class Something { public: string toXml(); string toJson();
I have a singleton factory and would like it to return a reference to the object instance so that I can use the singleton factory to destroy the instance and not ha开发者_如何学Cve instances elsewhere
I have a factory that makes objects that depend on an external object, do I pass it in the constructor of the fa开发者_StackOverflowctory?Because Factory Method calls object connstructor you should pa
In my application, several different reports can be generated (CSV, HTML, etc). Instead of creating a traditional factory-style method pattern, I was planning on adding a method to the body of enum c
I am really confused about these three terms. My understanding is that: in the Factory pattern, there is no concrete factory. The factory builds the new objects according to the parameters.
I have decided to use IoC principles on a bigger project. However, i would like to get something straight that\'s been bothering me for a long time. The开发者_开发知识库 conclusion that i have come up
So, the object model is rather complex and hierarchical. Grandfather accepts is created by a GrandfatherFactory that accepts a GrandfatherRepository in it\'s constructor.