I am struggling to understand why the initialization of pprocessor, below, is written like this: class X
Of course, the following doesn\'t work in Java (no abstract static methods)... public abstract class Animal {
I am generating a sequence of Step objects that differ by \"Type\" and data contained within. e.g: The Step objects should basically be structs that look like this
Can anyone point me to a reference开发者_如何学Go on how to implement the factory pattern using ANSI C? If more patterns are covered to that would just be a bonus. Doing this in C++ i trivial for me,
I buid a factory in groovy, this code works, but I think, this code can be improved (or reduced) : abstract class Processing {
A开发者_Go百科re factory methods used in Smalltalk, and if so, how should one go about writing one, as opposed to how they would in Java, for example?
I\'ve made a class that is a cross between a singleton (fifth version) and a (dependency injectable) factory.Call this a \"Mono-Factory?\"It works, and looks like this:
I\'m planning to ask a fairly elaborate question that is also something of a musing here, so bear with me...
In a lot of C++ API\'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct a
I have factory that looks something like the following snippet. Foo is a wrapper class for Bar and in most cases (but not all), there is a 1:1 mapping. As a rule, Bar cannot know anything about Foo, y