I have been learning about TDD (using JUnit) and I have a doubt about how to go about testing void methods, in which case I can\'t directly use something like an assertTrue() on the return value of a
Let\'s say I\'m starting to do a game with TDD. Is this a good first test? [TestMethod] public void Can_Start_And_End_Game()
Im a beginner when it comes to TDD and BDD. This is what I know: To use TDD in Rails I use it\'s built-in unit-, functional and integration tests.
I have an interface like so: Interface IWriteFile { string FileName {get;set;} void Open(); void WriteData(string dataToWrite);
I know that it\'s strongly recommended to run unit-tests in separation from file system, because if you do touch file system in your test, you also test file system itself. OK, that\'s reasonable.
I have a bunch of tests that assume that my Tetris class is composed by a Board class. I now feel that instead of having a Board inside of that Tetris class, what I will want is to have a Board inside
After learning about TDD and unit testing, I\'m really looking to write tests when I code, preferably before I code because I see the benefits coding in Python. I\'m developing a website, and I\'m try
In these days I\'m coding some data structures in Java. Many of them (if not all) offer a very simple interface (add, contains, delete) but under the hood there are non-trivial algorithms.
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