So, I have a large C project that was built entirely on Unix (SPARC Solaris). me and several others have begun to revisit it because their was some interest in a windows build.
I\'m beginning to port my game over to XNA from a C/OpenGL codebase.I\'m just now getting to the rendering code, and I\'m wondering what the best methods would be for transitioning from a system where
XNA has the following Matrix objects under BasicEffect public Matrix World public Matrix View public Matrix Projection
Ok, this compiles fine in GCC under Linux. char * _v3_get_msg_string(void *offset, uint16_t *len) {/*{{{*/
Assume I have source code for a lib/tool that works on gcc compiler. Can I use the same 开发者_开发知识库code and compile it in visual studio. will that be possible at all? If it is possible, how do I
I have an existing iPhone app that I\'m trying to convert into a universal app for both iPhone and iPad. Everything seems to work fine when I run it on an iPad device, but I get the following runtime
im trying to port application from cygwin to visual studio 2008 express but i开发者_Python百科m getting this error :
I am looking to revive some old C++ code, developed in Turbo C++ for DOS. It\'s a console-based text game.
I have an iPhone app that I would like to port over to the iPad, but I would like to have as little duplication as possible.
I am once again going from Windows to Linux, I have to port a function from Windows to Linux that calculates NTP time. Seems simple but the format is in Windows FILETIME format. I sort of have an idea