I\'ve checked the other questions asked here and didn\'t succeed in implementing the solutions.My application uses controls, not drawing on the canvas.Basically this sums up my issue: -
I have this post code inside a loop (while i<10) and I am trying to delay each post for 5 sec but instead what is doing is delaying 5 sec and sends all 10 posts at once
I\'ve made a javascript menu with css and javascript. I\'ve used some mootools (1.11 , the only version i can use).
If you login here http://freeri.freehostia.com/utanme/image.php Username/password:Demo123 and press any image and when it slides click the main image, do that a couple of times
Hey all, I\'ve got a method of recording that writes the notes that a user plays to an array in real time. The only problem is that there is a slight delay and each sequence is noticeably slowed down
I have a div like this <div id=\"sale\"> ........ </div> and I tried to use both $(\'#sale\').delay(3000).slideDown(500);
) I\'m in a process of creating a memory game. My problem is that whenever i click for the second time, i can\'t even see toggled button. To be clear - first click toggles开发者_StackOverflow社区 the
Basically, i have a method that takes a few seconds to complete as it copies some files using NSFileManager. This is invoked on the touchesMoved event when the user picks up a draggable UIView icon. H
I want to make a dummy progress dialog appear for 2 or 3 seconds开发者_如何学运维.It won\'t actually do anything other than say detecting.I have the code:
whenever I make a tap action o开发者_StackOverflow中文版n a UIWebView, for example clicking a link, there is a slightly delay between the tap and the actual highlighting / activating of the link.