I\'m trying to render a texture with alpha to a frame buffer with alpha. I need the texture\'s transparency to be controlled by a combination of its own alpha, and the alpha already rendered to the fr
I am trying to scale down a Bitmap that contains transparency.Unfortunately, all three methods I\'ve tried result in white where there should be full transparency.I would like to maintain the transpar
Is there a way to detect if the alpha of a pixel after drawing is not 0 when using OpenGLES on the iphone?
I am using this code snippet to load various image files: BitmapImage bitmap = new BitmapImage (); bitmap.BeginInit ();
What is the correct way to sort polygons so that they blend properly? The basic concept I think is to r开发者_Python百科ender the furthest polygon first back to closest in order. But what about cases
I\'m a beginner to 3D graphics in general and I\'m trying to make a 3D game for the iPhone, and more specifically, to use textures that contain transparency. I am able to load a texture (an 8 bit .png
All, I have a need to display information on a MapView object. No problems there. The issue is that there are times when the MapView object displays 开发者_运维技巧map details that visually compete
I\'m trying to get a semi-transparent uitableview, with this color [UIColor colorWithRed:(247.0/255.) green:(151.0/255.0) blue:(121.0/255.0) alpha:0.38];
I remember from 3 years ago that it was an absolutely huge pain to use any nice PNG with alpha in websites, because of IE6 and other bad browsers.
We\'re developing a web site. One of the development tools we\'re using has an alpha release available of its next version which includes a number of features which we really want to use (ie they\'d s