How to render a texture with alpha? I have a texture, and need to render it w开发者_如何学编程ith different alpha values at different locations. Any way to do so? (My texture is GL_RGBA)
I am just learning to work with OpenGL ES 2.0 for Android.I have been trying to simply display a texture on the middle of the screen, which was easy enough, but I cannot seem to get the PNG alpha to w
I have this code: successview is my view and it star开发者_如何学Ct with alpha 0.00 but when it finish the animation with autoreverse, successview become with alpha 1.00...why?
I have a boat dock over some water. I want to render out two images. One for the water and dock\'s shadow, and another with just the dock becaus开发者_如何学运维e of what I\'m putting them together in
I am loading a PNG using: theImage = [NSBitmapImageRep imageRepWithContentsOfFile:imagePath]; from which I can successfully create a gl texture and render correctly without any transparency. Howeve
I am trying to make some sort of sliding menu... In a circle images will slide down or up as the user will touch the icons and slide them (like modern phones or like the casino machines\' fruits etc..
Now when I use linear_interpolator insted of fade-out the app and my animation works perfectly but when I use fade-out it makes my app FORCE-CLOSE
I am trying to load some images from an unmanaged file and running into problems with the alpha not coming through. I have found that I can restore the alpha channel by doing this:
I have an iOS (4.0) app that I would like to change the alpha of a specific UILabel of just by taping anywhere on the screen开发者_如何学编程.I don\'t have my interface done programmatically, I just u
I\'d like to blit a 24开发者_开发百科bit bitmap. Of course I can use the ARGB_8888 bitmap mode, but I don\'t care about the alpha channel.