I am working on drawing anti-aliased lines in OpenGL-ES on iPhone. I am using an approach outlined in iPhone 3D Programming, called \"Rendering Anti-Aliased Lines with Textures\". The basis idea is to
I\'m pretty sure I saw a specific command for this, but I can\'t remember what it\'s called, which means I can\'t Goog开发者_StackOverflow中文版le it!
In alpha, beta pruning algorithm, I have a class in which a function def getAction(self,gamestate) id defined. I made 2 more function in def getAction
Here\'s my dilemma: I have to RGBA RAW images: a master image (the first) and a subtitle track (the second), and I want to overlay them in a way based on the alpha channel of the second image: If it\'
I want to do a very simple alpha animation but I cannot find a valid way. The idea is to perform this animation over a view:
is there a way to apply a color to an alpha animation in android?I know how to usethe <alpha> element, but i\'d like to have the alpha apply a 开发者_如何学编程color as well as an alphaso i can
I\'m having trouble drawing a font with a开发者_运维知识库n alpha channel: gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();
I have a texture loaded into memory that is of RGBA format with various alpha values. The image is loaded as so:
Imagine this. I have a pixel of color (255,0,0) [red]. No someone painted on it with white color with * alpha. I know the background color, I know with what color it was painted over, I need to get th
I am trying to take a rectangular png and add depth using GD by duplicating the 开发者_StackOverflow社区background and moving it down 1 pixel and right 1 pixel.I am trying to preserve a transparent ba