I am in the design stage of making a 3d \"robot programming\" game.Inspired by games such as Colobot, Robot Odyssey, Cholo, etc.
I\'m modeling a Poker game and I have a little design doubt: I\'ve a PokerHand, which is composed by 5 PokerCards. Should Straigh开发者_如何学Got, ThreeOfAKind, Poker, etc be subclasses of PokerHand?
Is it possible to overload operators in Smalltalk? I am looking fo开发者_StackOverflow中文版r tutorials/examples.
How do I send parameters in smalltalk: Pass-by-Value Pass-by-Result P开发者_开发百科ass-by-Value-result
In Smalltalk are there functions or procedures?Is it possible to send a function or proc开发者_如何学Goedure to a subprogram?
Can I implement coroutines in smalltalk? If your answer is 开发者_如何学Pythonno: why not? Or if its yes: can you give me an example?Most Smalltalk have stack manipulation methods on the thisContext
I\'m new to Squeak and Smalltalk but not programming in general(i\'ve some Python experience). I understand the various tools present in the Squeak environment like the Workspace, System Browser and
I tried to install Squeak/Pharo into Ubuntu serv开发者_开发技巧er machine. ./squeak -vm-display-null ./Pharo-1.2.2-12353/Pharo-1.2.image
I discovered there is no mentioning about thisContext in ANSI Smalltalk specification (draft). I assumed ANSI Smalltalk as standardized Smalltalk-80, so I can\'t understand 开发者_JAVA技巧why it\'s n
I want to use Smalltalk as an embedded DSL engine in C. No plugins required, and whole customenvironment will be made by me. So almost ObjectEngine will be remained. Is this possible? I\'m currently t