before posting the question i did my research for 10 days so really hope someone can shed some light into solving this issue.
I am creating a calculator for some cards game. In that game, I am creating a Singleton class to manager the game. It holds the scores, keeps track of where the game is etc...
As a consequence of the design of a framework I\'m targeting with a plugin, I\'ve implemented a part of my code as a singleton. This class is responsible for handling connections to an external progra
I use singletons a lot because I hate to pass an object of the main class to member classes in order to allow them to access the main class.
Can someone justify the need of privatizing the assignment operato开发者_如何转开发r in a Singleton class implementation?
I\'ve been reading a lot of debates about whether the Singleton pattern is good/bad/ugly, and what should be used instead of it.
When talking about Singletons and threadsafe-ty issues concerning race conditions in creating the singleton instance, which thread are we talking about?
I want to use the singleton UIApplication to access the managedObjectContext of the AppDelegate. But when I write
How below 2 codes are different in terms of multithreaded environment? Code 1: public class Singleton {
From a beginning C++ user\'s point of view the only reason I would see a singleton class useful开发者_高级运维 is similar to when I want to use a static variable. Do you guys know when its most approp