I\'m doing some basic exercises with dojo to learn its syntax and methods. I\'ve created a simplified example below for the purpose of learning chaining animations on a group of items.
I have a set of items that can be dragged / dropped using Dojo DND, that part has already been implemented and all is working well.The specific question I have is that I\'d like to display very differ
I\'m trying to add tooltips to a Dojo application that I recently inherited. The problem I\'m having is that everything is created with dojoAttachPoint identifiers instead of with id\'s , such as :
Anyone know how to turn animation off in dojox.widget.Dialog? I love the modal dialog, but want it to pop up immediately, rather than the painfully slow animate on that it does. I tried turning off th
I need to be able to instantiate an object of a class in Dojo at runtime and mix it into another object (kind of like specifying an extends 开发者_运维知识库or an implements in Java, but at runtime).
It\'s rather lengthy, TLDR version below crit wall of text. Setup: Our company had been using prototype for some time, and just recently switched to dojo.I have been converting lots and lots of JS an
I have a dojo.dnd.Source container with multiple dnd items. I\'d like to give the user the option to select one of the dnd items in the sourc开发者_StackOverflowe and then use their backwards/forwards
According to the dojo docs, dijit.layout.AccordionPane is deprecated in favor of dijit.layout.ContentPane
I need to be able to detect when an icon is dropped outside its source container to anywhere on the screen (excluding other source containers, but that\'s a future problem to solve). The approach I\'m
The Dojo Toolkit used to come with a testing facility called \"Doh\".It was in the /utils directory. Now when you download dojo-release-1.3.2 the /utils directory is now开发者_开发百科here to be foun