Given a base class that is inherited by plethora of derived classes, and a program structure that requires you manage these via base class pointers to each entity. Is there a simple way to copy the en
I\'m getting my feet wet in OOP and have a question about __construct() content: Suppose I want to make a PlayResult class, which will take protected ID,Date, and Winner properties. That would seem l
I don\'t understand why in this case copy constructor isn\'t called. Can some one please explain ? #include <iostream>
I have a class (those that have read Accelerated C++ may find this class familiar) defined as follows:
Suppose i have a non-copyable class Foo, and one of its constructors just happens to receive a reference to Foo.
I\'m trying to create a copy constructor for my C# object using reflection.I am able to copy all of the fields and properties (those are easy) but I\'m having some issues copying the Events.
After reading about copy constructors and copy assignment operators in C++, I tried to create a simple example. Though the below snippet apparently works, I am not sure whether I am implementing the c
I have a class with a templated constructor for implicit move conversion, however this constructor should NOT be used for the class (which should only be copy constructible). However, the compiler alw
I am creating a new boost::thread using boost::bind, and storing it in a boost::shared_ptr. I am passing a function and argument to the boost::thread, but when the thread is started, it does not corre
I have a small confusion regarding the situations where the implementation (compiler) will not supply the copy constructor and the copy assignment operator.