I am working in Delphi 5 (with FastMM installed) on a Win32 project, and have recently been trying to drastically reduce the memory usage in this application.So far, I have cut the usage nearly in hal
Per-frame I need to allocate some data that needs to stick around until the end of the frame. Currently, I\'m allocating the data off a different memory pool that allows me to mark it with the frame
One of my friend told m开发者_如何学编程e that dynamic method is the only way if you want to at run time construct code that can be garbage collected.
What guarantees are the for the garbage collector? From my research I have managed to find: If there is still a reference to the memory it will not be garbage collected
I\'m mainly wondering about the affect that garbage collection would have on performance. Is the use of garbage collection frowned upon for releas开发者_高级运维e apps?
We\'re building a MMO server, highly optimiz开发者_运维技巧ed for latency. So, with the CLR 4.0 and with introduced new workstation GC, is it now possible to use Background Garbage collection on a Wi
I am working my way through Ferret (Ruby port of Lucene) code to solve a bug. Ferret code is mainly a C extension to Ruby. I am running into
I am trying to optimize my engine (C# + SlimDX) to make as less allocations as possible (to prevent the GC from firing too often) using as guide a profiler that gives me where the garbaged object are
I am using a NativeWindow object to subclass an unmanaged window\'s message pump, with the purpose of intercepting its messages.
Using C++, lua 5.1, luabind 0.7-0.81 Trying to create a lua class with parent and store it in a luabind::object.