I have been building a game for a while (nearly done) - But the game needs a replay button and its a big task.
I have few Question for which I am not able to get a proper answer . 1) Why should we call SuppressFinalize in the Dispose function when we don\'t have a destructor .
So I have a class that has the following member variables. I have get and set functions for every piece of data in this class.
Sil开发者_如何学运维verlight does not provide perfmon counters for GC. How do i get GC Information?
Given an object, is there a开发者_运维技巧ny way to get notified of when that object is garbage collected?
New to Cocoa and Objective-c. Do I need getters and setters if I\'m depending on garbage collection? For example is it safe to just modify instance variables directly without the dot syntax?
I have this in my @interface struct track currentTrack; struct track previousTrack; int anInt; Since these are not objects, I do not have to have them like int* anInt right?
I\'m currently occupying myself with implementing a fluent interface for an existing technology, which would allow code similar to the following snippet:
I\'m trying to understand the internals of the CPython garbage collector, specifically when the destructor is called. So far, the behavior is intuitive, but the following case trips me up:
I have the following nested dictionaries: Dictionary<int, Dictionary<string, object>> x; Dictionary<int, SortedDictionary<long, Dictionary<string, object>>> y;