I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object?
I\'m currently writing a paper for my company, about how to avoid calling the garbage collector directly from the code (when pla开发者_如何学Cying with COM objects for instance).
I am wrapping up a class which reading a custom binary data file and makes the data available to a .net/c# class
In my code, I perform a large number of tasks, each requiring a large array of memory to temporarily store data. I have about 500 tasks. At the beginning of each task, I allocate memory for
I have a C开发者_运维技巧# app which runs with priority RealTime. It was all fine until I made few hectic changes in past 2 days. Now it runs out of memory in few hours.
I\'m trying to maintain a list of objects in a Manager class in C#. Basically a consumer class registers with the Manager class and the manager class maintains a collection of references to the consum
I have the following code: public void Dispose() { if (_instance != null) { _instance = null; // Call GC.SupressFinalize to take this object off the finalization
Supose you have something like: x = \"something\" b = 开发者_JS百科x l = [b] How can you delete the object only having one reference, say x?
I have a js function for playing any given sound using the Audio interface (creating a new instance for every call).
Is it possible for a piece of Lua userdata to hold reference to a Lua object? (Like a table, or another piece of userdata?). Basically, what I want to know is: