Whenever I use a string in WxHaskell, it thinks the string is one character (it only displays the first character). It only happens when using the WxHaskell functions, not functions like putStrLn.
I need to make small wxWidgets (wxPyt开发者_StackOverflow社区hon) frame, which contains only toolbar and menubar and is just enough big to contain them. When I run code below, it creates a frame but i
First, this is being built on Linux. We have an API that is based on wxObjects (we do not use the GUI objects). Our classes are defined as follows:
I define a wxObjArray in my TMainFrame.h as follows: #ifndef __TMainFrame__ #define __TMainFrame__ #include \"MyApp_gui.h\"
In wxPython I\'m trying to update an existing UI to use wxPropertyGrid instead of an array of individual UI elements.Currently the underlying object model is updated and validation is applied after ea
I tried to compile WxWidgets (Latest; VC9; Release), but it outputted only *.obj and *.pch files, no *.lib files. I know *.obj files are Object Files and *.pch files are Pre-Compiled Headers, but do I
I\'m trying to compile a GUI program based on the wxWidgets libraries. I get a lot of undefined references to \"something\". I tried to add a few libraries manually on the LIBS variable of QMake witho
I\'m writing a simple database GUI with wxpython. In order to display my database entries, I\'m using a wx.ListCtrl. Let\'s consider the following code snippet:
I am working on a wxWidget-based application. On the Mac, I am trying to open a progress bar dialog on a modal dialog, but it goes behind my modal dialog. While the progress dialog is there, I am not
I have an OpenGL window, and a wxWidget dialog. I want to mirror the OpenGL to the dialog. So what I intend to do is: