This question already has answers here: Closed 11 years ago. Possible Duplicate: Visualising 4D objects in OpenGL
I am trying to display as many textured quads as possible at random positions in the 3D space. In my experience so far, I cannot display even a couple of thousands of them without dropping the fps sig
I\'m creating a maze program, that randomly generates a path. I\'m using an idle function to calculate the next direction and shape of the path, but for some reason the idle function is not being call
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I\'m going deeper on OpenGL texture mipmapping. I noticed in the specification that mipmap levels less than zero and greater than log2(maxSize) + 1 are allowed.
it\'s possible enable/us开发者_开发知识库e OpenGL (specific version) in Qt 4 (on Desktop) or I have to use glew, etc?Rather than Glew you can include gl3.h, it\'s probably the simplest and most pain f
I\'ve got a simple (I think) question about OpenGL texture arrays. I create my texture array with something like the following:
I\'ve made some rendering with out using VBO. Now i want to add VBO for more complex rendering. I\'m just creating a VBO now, keeping the old rendering as it was and i render nothing with VBO now. Her
when i try to plot some strings with the following code: // label min and max for current vector glRasterPos2f(nx+1,y1);
I\'ve implemented the spiral GLSL shader described in this question in HLSL, but the results are not the same.I think it\'s because of the mod function in GLSL that I\'ve translated to fmod in HLSL.I