I\'m writing a 3D OpenGL app and I\'m having problems with my vertex translation matrix. Here\'s my vertex shader:
I\'m making a minecraft-inspired game through Java LWJGL, which is heavy into development already. However, I am not quite sure what method I would use to pick/highlight the nearest block in t开发者_运
I have a pet project that contains a videoplayer with a feature to display subtitles. Until now I was working on the other parts of my project, but now I have to implement the subtitle rendering part,
I am using Visual Studio C++ and GLEW. The Project Settings are all set (Includes/Libs). MenuState.obj : error LNK2001: unresolved external symbol __imp____glewUseProgramObjectARB
I\'m using this as a portion of a rendering function for my lwjgl game. It doesn\'t render anything to the screen, but I can\'t figure out what\'s messed up. The program already draws an advanced worl
New to OpenGL, trying to imp开发者_运维百科lement a sphere with shading and lighting.I am aware that there is a sphere function I could call on, but trying to create my own.However, while I can get li
Let\'s say my texture is 256x256 pixel. It contains 16 sub-textures of 64x64 pixel. The sub-textures are to be rendered to quads. To increase performance I want to pass discrete values to the shader w
I\'m having rather strange problem with OpenGL. When I try to use glVertexPointer with no buffer bound to GL_ARRAY_BUFFER and using Vertex Array Object(VAO), it generates invalid operation error. This
Using Monotouch and OpenTK I am trying to get the screen coordinate of one 3D point. I have my world view projection matrix set up, and OpenGL makes sense of it and projects my 3D model perfectly, but
I encountered what seemed to me as strange behavior using glUniformMatrix4x3fv. Specifically when I give TRUE as for the transpose flag entire rows of my matrices are missing in my shader variable (an