I\'m working with an example from this site on OSX and I have no troubles compiling it but I don\'t know how to test run it. The program looks like this:
Can someone please explain to me why the following code doesn\'t draw anything, but If I use GL_LINE_LOOP it does make a closed loop?
How do I set up my java build environment for OpenGL?I\'ve found a certain jogl.jar and a few .so files, but I don\'t know where to put jogl.jar.Everything I\'ve found just says put it in $CLASSPATH,
Original Question/Code I am fine tuning the rendering for a 3D object and attempting to implement a camera following the object using gluLookAt because the object\'s center y position constantly incr
I have 4 dimensional vertices(X,Y,A,B) that I\'d like to draw as 6 separate 2D plots (XxY, XxA, XxB, YxA, ...)
Suppose I have an explicit equation that could represent an object shape in OpenGL, how should I sort of \"plot\" out the shape from the explicit equation?
I have a win32 application, in which I want to use openGL just for its matrix stack not for any rendering. That is, I want to use openGL to specify the camera, viewport etc so that I dont have to do t
I am trying to capture images coming from my game using LD_PRELOAD method, by supplying my own library so file that will intercept OpenGL calls. This method works great for simple demo OpenGL code (se
I attempted to write the following code to draw a cylinder. The cylinder was drawn in C++ with OpenGL. And I\'m given a little tool by the school that I could compile with my own model\'s cpp file and
I\'m new to working with openGL and am attempting to create a mouse-look camera. I\'m not so much looking for code as much a开发者_JS百科s the method openGL uses for managing roll, pitch, and yaw of