I\'m new to boost and i am trying to build up a distributed random graph generated by the erdos algorithm. All goes well since i specialize the internal_vertex_name template to work with named vertice
I have a problem with using the adjacency-list of the Boost Graphics Library. It seems to be a circular dependency problem:
I have a BGL graph and want to create a spanning tree using BGL. Starting from a specified vertex, I want to add the shortest edge to my graph which connects with this vertex. From there on, I want t
I have a graph with multiple edge weightings stored as namespace boost { enum edge_weightvector_开发者_C百科t {
I\'m trying to write my own version of connected components discovery using the breadth-first search algorithm included in the Boost Graph Library and I need to access the ancestor (the vertex which l
I need to iterate over the vertices and edges of a BGL adjacency_list from several threads. Which would be an efficient way to d开发者_JS百科o that, provided that the graph is large (mutex..)?
Is there a popular algorithm for the planarization of a non-planar graph. I\'m currently planning to implement a Orthogonal Planar Layout algorithm for undirected graphs in Boost ( Boost Graph Librar
I use Boost Graph Library in a project and it is declared as: typedef adjacency_list <listS, listS, undirectedS, TrackInformation, LinkInformation> TracksConnectionGraph;
I have a Boost Graph with VertexList=vecS. typedef adjacency_list <listS, vecS, undirectedS, TrackInformation, LinkInformation> TracksConnectionGraph;
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