I use the following code to load an image into an scroll view. The image always loads at 100% zoom. Is there a way to set it to load to another zoom level, say .37?
I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images fro
I need to create a view on the iPhone that scrolls horizontally through a gallery of images.The issue is that this gallery has the potential to have 100s to 1000s of images that needs to be presented,
I\'m making an app in which the user chooses an image, resi开发者_JAVA百科ze it by zooming (in a uiscrollview) and move it in the view. When finished, I would like to save the image like we can see it
i am setting the size of a UIScrollView in viewDidLoad: but when I try to get the height of it, i am getting 0 in the console
I have a scroll view that can be scrolled to the sides (only left and right, not up and down). I want to play a short sound (less than a second) whenever the scroll view is moved X pixels to e开发者_如
I wonder if UIScrollView has got an \"h开发者_如何转开发idden\" subview acting as an container for the content. If I scroll a scroll view, is that content view moved up/down in the scroll view? Or is
I have a UIScrollView. In there I add buttons programmatically. Right now I just use UIButton and set one title. Bu开发者_如何转开发t I need to have an UIImage View in there, that will change upon c
I have a UIScrollView contained within a custom UIView with a content size larger than the ScrollView\'s frame.
I need to implement \'graphing paper\' in an iPhone app. The user should be presented with a grid. They user can touch individual squares to turn them on, or if they\'re already on, o开发者_StackOverf