Do I need to create a custom view (i.e., a subclass of a UIView where I override drawRect) in order to eventually make an array containing those custom views? Because I ultimately want to make a scrol
I\'m working on an app that requires showing a 2D paging scrollview (scrolls a grid of images in x and y axes). It will be used to display a number of products (scrolling left to right) which each hav
I have a form about the size of the screen height and am trying to resize the scroll view\'s frame when the keyboard pops up, which works just fine.Found a lot of great tutorials on that.But after the
开发者_开发百科I need to detect left and right swipe over a UIScrollView with 3 fingers when horizontal scrolling is possible. I need to keep all the interactions with 1 and 2 fingers. Is it possible
I am trying to fit an image into a predefined graphical representation of a frame (not a view.frame) using UIZoomView.
When you add a subView to UIScrollView, should this change the smoothness, or anything else for the UIScrollView?For example, if you have a UIScrollView with mainly text, then add a couple of views on
Am currently developing an iPad app which uses a UIScrollView. The UIScrollView is populated with UIImage(s) and all the images are larger than the iPads width, twice the width, 1536px. What I would l
In the documentation, UIScrollView inherits from UIView.If that is true, why doesn\'t UIScrollView have a view property?As in
I\'m trying to understand Apple\'s example code for the ZoomingPDFViewer.Here are some questions that I have in my understanding of how it works in my mind.I\'m not really sure if I understand it corr
I would like to know if it is possible for me to scroll a UIScrollView on the click of a UIButton and if so, would someone be able to tell me how to.