I always don\'t call super() when I extends Sprite. But doesn\'t not calling super() cause any problem?
I know this should be possible and Im pretty confident with my code. I have two arrays that are dynamically filled from another function. When two sprites from each array interact they should trigger
I want to set draggable on a CompositeSprite using Ext JS 4.0. There are examples on how I can set draggable a single sprite (draggable: true), but it doesn\'t work for CompositeSprite. If I wr开发者_
I am little slow in English, please do understand. Here is my source code: - (void)createBall:(CGPoint)touchedAt{
I\'m searching a performanc开发者_运维知识库e problem in the Drawing part of my xna code for windows phone 7 that occures sometimes after some seconds. Is there a best practice how/when to call the Sp
Try th开发者_JAVA技巧e following link in any web browser on your desktop and then try it on any mobile browser (tried it on Android, iPhone & iPad - all produce same problem) and can someone tell
I am using managed DirectX to try and draw a texture and a piece of text to the screen using a Sprite.Unfortunately, if I place the text and the texture in the same sprite, the texture overwrites (ove
I can\'t get the \"background-position\" CSS to target a specific part of the image, I\'ve set the position and can get all the images to load but the area specified does not show. I have written this
I am making a game using Andengine/Box2D physics addon. I experienced the random crashes due to the addition/movement/deletion of box2d bodies during the world step calculation, so I have implemented
I have two items, lets call them Obj1 and Obj2... Both have a current position pos1 and pos2.. Moreover they have current velocity vectors speed1 and speed2 ... How can I make sure that if their dista