I had a quick question about something I was curious about. How would game softw开发者_JAVA技巧are designers normally go about inserting sprites and image data (or texture maps,etc) into their games?
I want to sort sprites by layer depth (i.e. SpriteSortMode.BackToFront) but also sort them by SpriteSortMode.Immediate (which my understanding is the last thing to be drawn gets drawn on top of everyt
I am a great lover of sprites, but. Got thinking, I do everything long hand, so was wondering if there was a shortcut.
I want to make my own visualization component. But I don\'t know what to extend for my class. It seems that UIComponent has commitDisplay method which would be called by invalidateDisplayList, and Spr
I am trying to do the following from a live wallpaper tutorial I found here. /** * Do the actual drawing stuff
I\'m currently working on a XNA game prototype. I\'m trying to achieve a isometric view of the game world (or is it oth开发者_运维知识库ographic?? I\'m not sure which is the right term for this projec
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Is there a tool that allows you to upload and maintain images as 开发者_开发技巧individual entities, but allows you to reference them in an image map as sprites?
I\'m working on a 3D Spaceship game with XNA 3.1 I tried to separate my painting code from the game logic (altought XNA makes this almost).
I\'m trying to update some code to use CSS sprites. In some situations it works fine, in others it screws up the page layout, and I can\'t figure out what I\'m doing wrong.