I am creating animation in sprite.I am changing sprite after perticular period and repeating it forever.I have referred many site and the format is same as below:
CCSprite *ni = [CCSprite spriteWithFile:@\"blue_animation.png\"]; ni.position = ccp(5,66); [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:
When sliding sprite, if sprite disappears off the side, i want to make it wrap around to the opposite side but I do not know how to do this while the sprite is simultaneously being pushed off one side
Is there any other way other than cr开发者_StackOverflow社区eating new sprites as sprite1,sprite2,....?I mean do i have to save a counter of the number 1,2 ...?I think you want to use arrays (NSMutabl
I\'m developing a game in XNA which uses the Farseer physics engine, essentially a 2d platformer.I\'m having trouble resolving the method of drawing sprites vs my desired units for the physics engine.
This code is intended to create two linked regions (for the purpose of hovering), on the top 50px of page, and next lower 50px.So that, as you move your mouse vertically, you hit the two hovers, and t
I\'m working with a Sprite in AS3. Initially, width,height are 0,0 as expected. After this: var tf : TextFormat = new TextFor开发者_开发百科mat();
How can we use sprites to apply the image transformation in java/ android? I know we can use andEngine in android for this.
In a Direct3D application I\'m working开发者_JS百科 on I need to render a particle system (point sprites) over 2D sprite images. The 2D sprites are drawn using an LPD3DXSPRITE object with the Draw met
Hey guys and girls. I have a method that creates rain particles, tiny images, of CCSprite class type.