I am trying to statically initialize the following structure in Visual Studio 2010: struct Data { int x;
un开发者_C百科ion { int i; bool b; } x; x.i = 20000; x.b = true; cout << x.i; It prints out 19969. Why does it not print out 20000?A union is not a struct.In a union, all of the data occupies
I realize that what I am trying to do isn\'t safe. But I am just doing some testing and image processing so my focus here is on speed.
I have inherited a Visual Studio project that contains hundreds of files. I would like to extract all the typedefs, structs and unions from each .h/.cpp file and put the results in a file).
I am working on a C program that uses a Union. The union definition is in FILE_A header file and looks like this...
I have an union X. It\'s size is 64bits. How can I write (if possible) its declaration if I want to access those 64 bits as:
I\'m running through a set of DirectX tutorials online and I have the following structure: struct CUSTOMVERTEX
I\'m trying to describe a Sudoku Board in C++ with a union statement: union Board { int board[9][9]; int sec1[3][3];
I had a need to declare a union inside a structure as defined below: struct MyStruct { intm_DataType; DWORDm_DataLen;
Friends, I have a strange need and cannot think my way through the problem.The great and mighty Google is of little help due to keyword recycling (as you\'ll see).Can you help?