I\'m a using the repository pattern and Unity to manage the dependency to my concrete repository objects. In itself this is not an issue however I am running into a problem when using publish website
I created a web application using ASP.Net MVC 3 and EF 4.1, and I am using the UnitOfWork pattern, but nothing is getting committed to the database. All this is quite new to me, and I don\'t know wher
I\'m currently starting with the development of a new WPF application where I use Unity as a DI container. As of now, I\'m doing DI like this in the App.xaml.cs
I am trying to implement the pattern as described here http://stevesmithblog.com/blog/building-a-cachedrepository-via-strategy-pattern/ but using unity (the example uses StructureMap)
How do I set up Unity such that a class can intialize asynchronously without blocking the load of other modules (only blocking other types that explicitly need an instance of the asynch type)? The kin
Using Microsoft Unity i register the开发者_如何学C following type: container.RegisterType(typeof(IRepository<>), typeof(NHibernateRepository<>));
Could someone please help me to understand what Unity is and how it\'s simplifying the coding on example below:
The rule \"Store in IoC container only services. Do not store any entities.\" I\'ve found in that blog and it have a lot of supporters.
I want to know, is there the possibility to ask Unity \"do not wrap any user exceptions at resolve time\"?
I\'ve been looking around for a fix on this for a couple of days with no luck. Basically we are using Unity for two things: dependency injection and more importantly for Interception.