The Unity dependency injection container has what seems to be a widely known issue where the SynchronizedLifetimeManager will often cause the Monitor.Exit method to throw a SynchronizationLockExceptio
In the Unity PerThreadLifetimeManager documentation, I read that: \"This lifetime manager does not dispose the instances it holds\". Ref.: http://msdn.microsoft.com/en-us/library/ff647854.aspx
Register<IA, A>(); class B { public IA A {get;set;}} //container inject this property because IA was registered
I know how to inject dependencies into Action Filters, but I canno开发者_如何学运维t figure out how to do the same with Validation Filters. Is there the equivalent of an ActionInvoker I can tap into?
I am new in the Wpf & Mvvm world , but I have found a couple of examples and just found that there is some different way to instant开发者_运维问答iate the model. I would like to know the best/corr
I\'ve literally just started using the Unity Application Blocks Dependency Injection library from Microsoft, and I\'ve come unstuck.
i\'m using Unity to开发者_JAVA技巧 do AOP, could someone give me some idea how to unit test them?Does your \"aspect\" implementation is a class that implements ICallHandler (or very similar IIntercept
I have a simple console application where I have the following setup: public interface ILogger { void Log(string message);
I was in Unity 1.2, use the following code: UnityConfigurationSection UnitySection = (UnityConfigurationSection)ConfigurationManager.GetSection(\"Unity\");
We are using Microsoft Unity and dependency开发者_如何学编程 injection and so we have parametrisedconstructor for the usercontrol. How to inject this dependency into usercontrol using XAML?