I have quite some trouble with actors which contain long running operations, in my case persistent socket connections. Here is some test code which runs fine if I create less than four Server instance
Consider this: @interface SomeViewController : UIViewController { SomeChildObject *child; } @end @implementation SomeViewController
Let me explain a bit the app i\'m doing. I\'m creating a central UDP (needs to be UDP) server for multiple and concurrent clients that also \"talk\" between them.
I have std::list<Info> infoList in my application that is shared between two threads. These 2 threads are accessing this list as follows:
I have a number of identical processes that are writing to a single log file using a Log4j DailyRollingFileAppender. I am c开发者_C百科oncerned that multiple processes may try and roll the file and th
I am planning to enhance my knowledge about parallel and concurrent programming.开发者_开发问答
Is there any other documentation/discussion about the following design pattern (I\'m not sure what it is called) from a well-known source? I\'m almost 100% sure that the following will manage data saf
The title may be a bit vague. This is what I mean: Say I have two ways of getting input to my program. The first is via the keyboard, using the function ge开发者_如何学编程tLine which blocks until a
My weekend project consists of writing a cross-platform concurrency primitives library (critical sections, read/write mutexes, interlocked integers, events, etc) and was wondering how to unit test thi
I would like to store tuples objects in a concurent java collection and then have an efficient, blocking query method that returns the first element matching a pattern. If no such element is available