I have the following inheritance tree: NSObject <- GameObject <- RenderableObject <- SimpleBullet
I have the following code: public class SomeClass { //InterfaceUpdateListener is an interface private InterfaceUpdateListener listener = new InterfaceUpdateListener(){
I was just building one of our projects at work and I see a new function was added: const std::string& ClassName::MethodName() const
Having inherited a project from an Outsourced development company, I\'ve been asked to modify the application and add some features.
I\'m instantiating and scheduling a timer variable but Xcode compiler and analyzer marks my var \"levelScoreTimer\" with 2 warnings like \"warning: unused variable \'levelScoreTimer\' and \"Dead store
When you compile the following C++ source file in Visual Studio 2010 with warning level /W4 enabled #include <cstdio>// for printf
Sorry if this question seems too long. Before I can ask it, I need to show where it\'s coming from. Set-up:
I\'ve started using Xcode 4, and I\'m really annoyed by some of the \"features\" especially those semantic warnings which don\'t seem to be making much sense, for example:
I have a Visual Studio 2008 C++ application where I\'ve created a custom streambuf and stream implementation. I\'ve used an approach given by Angelika Langer for creating the stream detailed below:
Clang\'s own diagnostics propaganda contains this exerpt: Since Clang has range highlighting, it never needs to pretty print your code back out to you. This is particularly bad in G++ (which often e