In need to draw on a 16 bit greyscale in-memory bitmap. Associating a TCanvas to the bitmap would be marvelous. I use Delphi but any language is OK. I just nee开发者_高级运维d the idea.
I would like to generate text images like the following (source: http://www.zune.开发者_Python百科net/en-US):
Using the following code to write a string to the DesktopWindow\'s device context works, but the background color and text color remain the same (white on blue):
I\'m using C# WinForms and GDI+ to do something I hoped wouldn\'t be too much problem but... I\'m basically trying to draw a string within a rectangle that has 开发者_运维知识库highlighted sections w
Sorry if this is off-topic here. If so; please feel free to move it to the appropriate site. How does GDI/GDI+ render to the graphics card (display content on the screen) without the use of a lower-l
Most Photoshop people would know what this does, basically it re-sizes the image removing all empty space.
I\'m writing a sample application that is both GDI and WPF. I have a WPF window that has a button with a click handler with the following body:
In delphi there was a ability to redraw a line in xor mode ,in this mode pen merged with backcolor and caused to hide th开发者_StackOverflow社区e line,and if we had many color in background the line r
I am working on watermarking image. In the below code I load the image to the graphics path using resource image and adding text on it. When I add the image through open file dialog it paints on the
When I draw text on an dc, the text comes out with rough edges, and on the multiple windows that this WindowProc handles, the text between each of them look different, which looks unprofessional. Is t