I\'m sort of new to rendering graphics with GDI... I made a paint program, and it works fine, it\'s just that it causes a lot of annoying screen flickering. I will admit my paint code is not really o
I am using \"TerminateProcess (procHandle, 0)\" to kill threads.It works for most, but some threads it can\'t kil开发者_开发知识库l.WHY?Also the task manager can\'t kill those threads either.
First i thought entry point in dlls开发者_StackOverflow社区 DLLMain but then when i try to import it in C# i get an error that entrypoint wasn\'t found Here is my code:
I\'ve developed a application which uses Vista (or higher) API\'s and i would 开发者_开发问答like to add a popup message if the application detects a unsupported OS.
How Can I make an app that listens to services for Service Status Changed event. (I don\'t want repeated checking on of all servic开发者_高级运维es)
On my Win7 PC I have the start-bar running vertically, it\'s about 60px wide. In my win32 application, the created window always appears overlapping the start bar, which looks bad - I just use (0开发者
Any ideas on how to implement it with Qt4.7 or with th开发者_如何转开发e native win32 api. It\'s fine to use DirectX (via sth like this) or OpenGL too. An animation with a semi-transparent window that
I\'m getting some Unresolved External Errors I can\'t seem to find a solution for: 1>MyApp.obj : error LNK2019: unresolved external symbol \"public: void __thiscall Path::AddPoint(struct Point2D c
I am searching for a winapi function to expand paths with environment variables. I have tried GetFullPathName but the result is weird: \"%appdata%\\some开发者_运维问答thing\" becomes \"C:\\<path to
I need to get (or pipe) the output from a process that is already running, using the windows api. Basically my application should allow the user to select a window to pipe the input from, and all inp