I\'m using .NET 4.0.I don\'t know if this is a framework bug or if it\'s a GDI+ thing.I just discovered it while writing an app to swap color channels.
Sorry if this is off-topic here. If so; please feel free to move it to the appropriate site. How does GDI/GDI+ render to the graphics card (display content on the screen) without the use of a lower-l
I can do something as simple as: Create a new .NET form application Put a single RectangleShape onto the form
This is a follow on to my question How To Handle Image as Background to CAD Application I applied the resizing/resampling code but it is not making any difference.I am sure I do not know enough about
I\'m using the following code to capture the screen and copy it into a BitmapSource. The method is called continuously via a DispatcherTimer every 400ms. First, I used this code with .NET Framework 3.
I\'m using several 32 bit PNG files in my VS2010 project and loading them into GDI+ bitmaps using LoadResource/LockResource etc. and creating from an IStream.All is working fine and dandy on my Win7 d
In my code, just calling .Invalidate does the same thing as if an update is called.In fact, when I c开发者_运维百科all .Update afterward, the flicker for the control seems to be worse.I read on the do
I\'m creating my own 2D engine.I planned on just using the .net drawing functions.However, this is extremely slow and the screen flashes a lot.I have to draw it to a window, however...
first of all sorry by my bad english, Hello i am new in this kind of forum, the question i have is a headache, well i still looking for everywere in this page and other, i can\'t no find the solution,
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