I\'m new to c#, and trying to learn by writing some simple apps to get familiar with the syntax and .NET library.The most recent miniproject I took on is a polar clock like the one found here.
Question: How to check if Graphics object is usable. My Problem: I create Graphics object from form and give it to \"object X\" for drawing, when form closes and \"object X\" tries to draw into Graph
I\'m trying to print an Image usingPrintDocumentin C# but somehow the setting (like Number of Pages and Image Quality ) are ignored while printing and preview.
im trying to make an array of images开发者_StackOverflow Image something(L\"something.png\"); instead of that
I am attempting to create clipping mask out of a PNG with an alpha channel by copying the alpha values from my PNG over another same sized image. All using LockBits and then UnlockBits. It appears tha
Not sure if anyone else has seen this, but I am rendering a custom control that has zoom functionality. Lets say for simplicity sake that I am just drawing one rectangle with border width = 1 in the v
I have two applications that use the same data to create a UI, one is using WPF and the other is using GDI. I\'m using a font called Myriad Condensed Web, according to the font name attribute in Windo
So I\'m trying to get the right Device Context so I can set the gamma ramp on individual monitors in an N monitor configuration (2+).
I am wracking my brains in trying to understand the discrepancy between the font sizes users select or specify (for example, using a FontDialog) and the em-size reported by the Font class in .NET.
Ok so my double buffer works fine but it seems that it use a lot of memory. i know that double buffer should store a copy of the ellipse I\'m drawing than paint it on the screen but it after that it