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I\'m working through the book Land of Lisp in F# (yeah weird, I know). For their first example text adventure, they make use of global variable mutation and I\'d like to avoid it. My monad-fu is weak,
Has anyone used Ninject in F# code? any hint is 开发者_如何学Goappreciated.I don\'t think there\'s anything particular about using Ninject in F#. The Ninject example of Samurai / IWeapon / Sword looks
I was going through one of Don Syme\'s blog posts Async and Parallel Design Patterns in F#: Agents. However, the following seemingly extremely simple code did not generate output as expected.
I have a matrix: Array2D and a function let DivideAndSubstract value index (matrix: float[,]) = //something that returns a matrix
I am testing an F# project using NUnit. On the debug tab of project configuration I have set the debugger to use an external program which is nunit-console here and the working directory to the debug
I am kind of new to F# so maybe my question is dumb. I wrote a program in F# that used generictypes. Compiler determined the types not the way that I desired because I had a bug in the deepest functio
I am trying to use开发者_运维技巧 FSharpChoice type in a C# project. I have created a choice like so
I have a simple tree, defined thusly: type BspTree = Node of Rect * BspTree * BspTree Null I can get a collection of leaf nodes (rooms in my tree \"dungeon\") like this, and it seems to work:
I recently got bit by becoming complacent writing things like printf \"\\n%f\\n\" 3.2 instead of printf \"%s%f%s\" Environment.NewLine 3.2 Environment.NewLine