I\'m trying to implement some sort of \'just-for-me\' game engine and the problem\'s plot goes the following way:
I have three classes which implement the same protocol, and have the same parent class which doesn\'t implement the protocol.Normally I would have the protocol as pure virtual function开发者_开发百科s
I implemented reference counting pointers (called SP in开发者_运维百科 the example) and I\'m having problems with polymorphism which I think I shouldn\'t have.
I am using Polymorphic Models. Simple Question: My code below works without using this line below, which I see in other people\'s code. What is it supposed to do?
I\'m trying to use a comment style model which is attached to another model but I keep getting the error:
Given I have a class wi开发者_Python百科th two constructors: public class TestClass { ObjectOne o1;
When inheriting classes in C++ I understand members are inherited. But how does one inherit the methods as well?
Let\'s say I have the following class hierarchy in C++: class Base; class Derived1 : public Base; class Derived2 : public Base;
I recently noticed the CallByName keyword in VB6. Since this takes a object, procedure name, \"call type\" and arguments array, can this be used to \"fake\" some types of polymorphic behavior?
all. I\'m pretty new to C++, and I\'m writing a small library (mostly for my own 开发者_开发百科projects) in C++. In the process of designing a type hierarchy, I\'ve run into the problem of defining t