Is it possible to write a bitmap in C# line by line? I am worried that using the Bitmap.Save() function will require too much memory when dealing with LARGE files..
I developed an application that uses lots of images on Android. The app runs once, fills the information on the screen (Layouts, Listviews, Textviews, ImageViews, etc) and user reads the information.
I am building an application in C# and .NET 2.0 which takes an 8 bit grayscale image as input, does some operation on the pixel values and writes back to 开发者_开发知识库the image. When I write the p
I am wondering how I can both import and export bitmaps to and from 开发者_如何学JAVAC. I\'m basically lost on where to begin.A bitmap in memory looks similar to this:
I want to XML-Serialize a complex type (class), that has a property of type System.Drawing.Bitmap among others.
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
Lately I\'ve been interested in representing uncompressed bitmaps in memory. However, one thing I\'m not sure how to implement properly 开发者_如何学Gois binary transparency. E.g., I start out with so
I\'m trying to develop a small map-like application for blackberry.I need to know how can I position a small image onto another much larger image.
We have a for fun project which require us to compare two black and white bitmaps of two signature and say whether they are the same persons signature.As this is just two loaded bitmaps rather than da
I want to create an 8-bit indexed image from a regular 32-bit Image object. Bitmap img = new Bitmap(imgPath); // 32-bit