I have something like this开发者_如何学C in my xaml: <Grid> <Image Name=\"image\" Source=\"../../Images/DefaultImage.png\" HorizontalAlignment=\"Stretch\" VerticalAlignment=\"Stretch\">&l
This is the 3rd part to this topic. Part 1, Part 2.. I was successfully able to print my monochrome bitmap to my printer, however there is a large black stripe along the right of the image when the i
I added a large number of bitmap files to my MFC project in resource view (Visual Studio). However, the resource.h file 开发者_如何学编程does not list any of these files. I would want them to be liste
I\'m writing game with a large amount of PNG pictures. All worked f开发者_开发百科ine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game
I\'ve got a WPF RenderTargetBitmap in C++/CLI and I want to be able to create a BITMAP structure from it to use with BitBlt. I\'ve not worked with BITMAP or RenderTargetBitmap much before, so any tho开
Is there any way to create a more space/resource efficient bitmap? Currently I try to render a file, approx 800px high but around 720000px wide.
I\'m currently looking for a way to use a black and white bitmap to mask the alpha channel of another bitmap or Drawable on Android.I\'m curious as to what the best way to do this is.I certainly have
I need to take the Bitmap of all the Views in ViewFlipper. But it gives me the Bitmap of only the current content on the screen. Is
Imagine a document window in a MDI application which contains a child WPF window, say a sidebar for example. How can one get a bitmap containing both the WPF pixels AND the GDI (non-wpf) pixels?
I need to draw a circle onto a bitmap in a specific colour given in Hex. The \"Brushes\" class only gives specific colours with names.