i\'ve used a Loader and URLRequest to download a .png from the internet and add it to my display list.since it\'s already a bitmap, does it have built in bitmap data already?or do i have to create the
I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the gam
The only way I found so far is System.Drawing.Bitmap.GetPixel(), but Microsoft has warnings for System.Drawing that are making me wonder if this is the "old way" to do it. Are there any alte
I\'ve looked around a lot and the only methods I\'ve found for creating a Texture2D from a Bitmap are:
Is there a conven开发者_JAVA技巧tion for the order of (height, width) in function arguments or when displaying dimensions?I don\'t know a huge number of languages, but what I have used go with (width,
I have a win32 program that creates a bitmap screenshot. I am trying to figure out the x and y coordinates of the bmBits. Below is the code I have so far:
I am trying to create a piece of software that can be used to create VERY large (10000x10000) sized bitmaps. All I need is something that can work in monochrome, since the required output is a matrix
I want to load an image (.bmp) file on a Win32 application, but I do not want to use the standard LoadBitmap/LoadImage from Windows API: I want it to load from a buffer that is already in memory. I ca
It\'s been days for me trying to display a BMP image from memory in a wxWidgets dialog, but none o开发者_高级运维f my tries succeed.
I am just starting out with win32 GDI programming and finding good references hard to come by. I have a simple application that captures the screen by doing the following: