In Android, how do you display an image (of any size) from the SD card, without getting an out of memory error?
I\'m having trouble trying to create a screen where I have two bitmaps (one on top of the other so it\'s totally obscuring the lower one) and \"rub out\" the top one so it reveals the bottom 开发者_St
I receive multiple (small) images stored in HBitmaps (handles to GDI bitmaps) and I want to draw them together in a large C# System.Drawing.Bitmap object. For performance reasons, I don\'t want to use
I found a library written in C++ that filters images with NTSC signal processing. You can see it here: http://slack.net/~ant/libs/ntsc.html#nes_ntsc The purpose is to make an image look like it was ou
I\'m making a tile game. My application has an object (GraphicEngine) that handles all of the graphical operations. Each character in the game is its own object. When a character wants something drawn
I don\'t believe this is a question lim开发者_JAVA百科ited to live wallpapers, but it is the use case I am trying to work with.
Ok, this is a strange one. Huge props to the person that knows this. I have this code, that crops part of an image, and puts it in bmpCropped.
This is some of my bitmask code (monochrome bitmaps). There is no problem with the Bitmask_Create() function. I have tested it with opening, loading and saving windows monochrome bitmaps, and it works
My goal is to turn a WebView into a Bitmap so I can add it to a homescreen widget. I have gotten WebView.capturePicture() to work fine; however, I cannot get the WebView to render without setting it a
I have a bitmap that has greater开发者_运维知识库 dimensions than the canvas to which it will be drawn.Can anyone suggest a method to center this bitmap on the canvas, i.e. the center point of the bit