I am generating Bitmap object to show the sound waveform of a loaded sound. The bitmap is 1024x120 and after it has been generated I shrink its size to 655x120. My problem is the player that loads the
Project was working fine suddenly it started giving this error. i even increased memory but no help. Can any one suggest what is the problem. What can be done to free the allocations.
I have i bitmap that needs to show in a new activity, so i cahe it and in the opened activity i try to load it but i get a nullPointerException. Here i save the image :
I have a board game app that creates a lot (hundreds) of bitmaps, and constantly changes them as the game progresses. These bitmaps are creat开发者_Go百科ed, not loaded from a resource... so they have
I have a problem that occurs on some displays (HTC Hero, Motorola Defy, HVGA emulator) where some bitmaps are distorted in a peculiar way: The image apparently is shifted by one or two pixels, e.g. to
I am developing a game and I want to give a smoke effect at the tail of the objects moving freely开发者_运维百科 on the screen. I just created a bitmap and attached it at the end of object but the pro
UPDATES: Even if i don\'t retrieve images from cache, i tried to retrieve via Drawable where i stored all the 18 images in the \"drawable-mdpi\" folder. Still, a blank screen was display.
I need to work with some bitmaps in managed code and save them as PNG files. Should I use Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent, or System.Windows.Media.Imaging? They both seem
How can I take screen shot of Glsurfaceview in Cocos2d. I tried with following code using GLsurfaceView
I encounter problem with .decodeStream function. File cacheMap = new File(context.getCacheDir(), \"test.GIF\");