Is there a way to co开发者_高级运维nvert System.Windows.Interop.InteropBitmap toSystem.Drawing.Bitmap?
I created my own adapter for a listView(myRSSTitleListAdapter) extended ArrayAdapter of Item(Item is my entity class) . I overrode the getView method like this :
My app uses the following piece of code to write out images I have resized into the app\'s data folder:
is there any alternative 开发者_StackOverflow中文版bitmap class, where PixelFormat.Format16bppGrayScale, or something like this, is working?
I need to store a big Visual as bitmap image using RenderTargetBitmap without obtaining an Out-Of-Memory exception. What is the best way to achieve this?
In my app users choose images and program lets users to make changes on images. S开发者_JS百科ince there are a lot of different android devices out there my program crashes on some of devices which le
I have a custom offline map implemented by drawing Bitmap tiles on Canvas. I\'m trying to eliminate object creations to reduce GC runs and therefore make the map scrolling smoother.
How much memory does RGB_565 bitmap occupy in Android? I would guess 2 bytes per pixel but: I have 256x256 bitmaps, so 1 would have 256 * 256 * 2 = 131,072 bytes
I am new to Objective C. I am trying to draw(basic lines as of now) onto a bitmap and then have the bitmap rendered on the screen for Iphone.
I can\'t seem to find any information to help me understand the memory readings from meinfo. My application loads a bunch of images, uses them, and then when the view is switched it should get rid of