I have a Memory stream in png fo开发者_如何学运维rmat and want to save it to a Bitmap object so that I can extract the pixels. I am using .net 2.0 and cannot use a higher version due to certain restri
The problem that I\'m addressing is known to be in devices with 16 mb of heap memory, and I need to solve it. I have threads getting images from a server (Big Images) and having them cached then displ
I need to move bitmap from middle of the screen to end. I am using the canvas and I am drawing bitmap on top of another bitmap. I need to move top bitmap alone.
Although I have been programming for about 11 years(mostly VB6, last 6 months C#), it\'s THE first time to actually ask a question :) I have found all my answers from teh interwebz but this issue i ca
int DiferentPixels = 0; Bitmap first = new Bitmap(\"First.jpg\"); Bitmap second = new Bitmap(\"Second.jpg\");
I am creating a viewer application that calls BitmapRegionDecoder.decodeRegion(Rect, BitmapFactory.Options).I am disposing of the bitmap previously got from decodeRegion before each call:
For Bitmaps drawn with simple (x,y) coordinates, float _x = x - (bitmap.getWidth() / 2); float _y = y - (bitmap.getHeight() / 2);
I write a 48bppRgb to a file but when I create a bitmap from this file it is 32bppArgb(object img2 has a 开发者_JS百科property PixelFormat.32bppArgb).
i try creating a scaled bitmap using that method but once i access the bitmap, my app crashes with the following message:
How to flip a Bitmap upside down? (I need this for loading an OpenGL texture in another program). Here is my failed try: