I\'ve been making a menu system that mimics ViewFlipper except I personally reset the images and text within the RootView myself, trying to avoid Bitmap related OOM. All was going well until yesterday
I\'ve got a GridView of many images which are retrieved from the assets folder and decoded from streams. These are t开发者_JS百科ypically quite large (to be used elsewhere in the app), but for the Gri
Can anyone help me on how to redraw the canvas. I tried many examples and source code from the internet, but it still didn\'t work on my PC like the invalidate func, canvas.save, canvas.restore, etc.
I u开发者_运维百科se setPixel() to set the pixel to a certain value, but then when I call getPixel on the same pixel right after it, it returns a different value.
I\'m working on Android for converting a colored bitmap captured from the camera into a black-and-white monochromatic image (no grays!).
My game uses surfaceview(I know I should use GL). I draw alot of bitmaps to my game character world controll so on. And i run into this when I opened my LogDog:
I\'m setting up a camera view where it has a image view over the top of it and uses matrix transforms to move the image around the screen. When I take the photo I want to be able to composite the imag
I\'m working with GDI+ and I create a new bitmap like this: 开发者_如何学JAVAvar bmp = new Bitmap(width, height);
I am working on a game for android right now. It is a game where I have to change the activity very often. Actually it is a cycle of activities. After searching a bit in google I found this article:
I just realized that there is BITMAP in GDI an开发者_如何转开发d then you do GetObject(hBmp, sizeof(BITMAP), &bmp); in almost all of the GetDIBits examples. but the newly populated bmp here has a