I\'m creating an object hierarchy that is representing a table that is draw on a control. My hierarchy looks like this :
Hey, I\'m looking for useful resources about Delegates. I understand that the delegate sits in the background and receives messages when certain things happen - e.g. a table cell is selected, or data
I am starting a new project from the ground u开发者_运维知识库p and want it to be clean / have good coding standards. In what order do the seasoned developers on here like to lay things out within a c
I\'m writing a HandConverter of a poker hand. This is my first project and I\'m trying to do it right from the beginning.
I am trying to wrap my head around object oriented programming. My understanding is that we have objects so we can design our programs to mirror real-life objects.
I have the following class CppProperty class that holds value: template<typename TT> class CppProperty
i want to write an wrapper for different Array Classes with different Policies. For example: typedef ArrayType<useValArray,StdAllocator> Array; // one global assignment
I am interested in improving my designing capability (designing of classes with its properties, methods etc) for a given.
I recently saw some code using macros like #define CONTAINS(Class, Name)\\ private:\\ std::list<Class> m_##Name##s;\\
In PHP 5, what is the difference between using const and static? When is each appropriate? And what role does pub开发者_Python百科lic, protected and private play - if any?In the context of a class, s