I\'m writing a suppression file for valgrind and I have one like this (taken from the core manual) { libX11.so.6.2/libX11.so.6.2/libXaw.so.7.0
I have buttons and they all finish to go to the next activity. But I\'m trying to finish an button that has setVisibility like example code below.
How can one guarantee (or at least come reasonably close) that one\'s app contains no memory leaks? What are the specific steps one should follow please?
Working on a project which uses factories to construct objects. I keep the pointers to the factory functions in vars globally (bad I know) and register them on initialization.
How to solve memory leak in this: NSArray *keyboard = [[[NSDictionary alloc] initW开发者_StackOverflow中文版ithContentsOfFile:menuPath] objectForKey:@\"Menu\"];
If I have an NSMutableArray of custom objects, how can I must easily clear the array without causing any memory issues?Assume that the custom object class has a dealloc method in it which correctly re
In my app delegate I have the following code snippet: ... @synthesize model = _model; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
I build a simple Flex view state based video application on Flash Builder 4.5. There are 4 states. Everytime I go from State1->State2->State3 or State1->State2->State4, the memory in internet explorer
.Net 4. ThreadLocal<> implements IDisposable. But it seems that calling Dispose() doesn\'t actually release references to thread local objects being held.
This may be better directed to Microsoft support, but was wondering if anyone had any ideas as to why this is happening.