My game uses surfaceview(I know I should use GL). I draw alot of bitmaps to my game character world controll so on. And i run into this when I opened my LogDog:
I try to change Raphaël path elements essentially in the following way (please regard the code includes build up stuff for a complete example):
I\'ve got a managed memory leak in my WP7 app when using ControlTemplate. This can be reproduced in a vanilla WP7.1 project using the attached code.
When we run the checkAndCreateDatabase method it says that the database exists but the sqlite3_error message returns an \"out of memory\" error before exiting the method. How can this be fixed?
I\'m still slogging through learning memory allocation and Objective-C (my first run with开发者_如何学Python Leaks was unpretty, at best).Here is a current issue, I hope everyone can understand it, I\
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In my code I have a class lipid which holds three beads: struct lipid{ particle mainPart; bead * head; bead * body;
I\'m building an application that reads rss files something like Bing or Pulse, so I\'ve built a class (UIViewController) that shows each individual entry in the feed and a class that contains that li
I Am using UIWebView to load PDF files. I am coming to the webview from UITableViewController subclass.
I\'m using this code, but when profiling, it tells me I have a many memory leaks within response_error, request and _response variables.